using System.Collections; using System.Collections.Generic; using UnityEngine; using BNG; public class InputController : MonoBehaviour { public PlayManager playManager; public UIManager uIManager; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { //if (InputBridge.Instance.RightTriggerDown || Input.GetKeyDown(KeyCode.U)) //{ //} //if (InputBridge.Instance.LeftTriggerDown ) //{ //} //if (InputBridge.Instance.RightTriggerDown || Input.GetKeyDown(KeyCode.U)) //{ //} //if (InputBridge.Instance.LeftGripDown && InputBridge.Instance.RightGripDown) //{ // playManager.ResetAll(); //} //if (InputBridge.Instance.YButtonDown) //{ // playManager.SetGotoFront(); //} if (InputBridge.Instance.LeftTriggerDown) { playManager.ResetAll(); } if (InputBridge.Instance.BButtonUp || Input.GetKeyDown(KeyCode.C)) { // playManager.SetPlayOrPause(); //playManager.SetGotoEnd(); playManager.SetLoopEnd(); } if(InputBridge.Instance.AButtonUp || Input.GetKeyDown(KeyCode.A)) { //playManager.ResetLoop(); playManager.SetSpeedFast(); } if (InputBridge.Instance.YButtonUp || Input.GetKeyDown(KeyCode.Y)) { playManager.SetLoopFront(); } if (InputBridge.Instance.XButtonUp || Input.GetKeyDown(KeyCode.X)) { playManager.SetSpeedSlow(); } if (InputBridge.Instance.StartButton || Input.GetKeyDown(KeyCode.Escape)) { UnityEngine.SceneManagement.SceneManager.LoadScene(0); } //if (Input.GetKeyDown(KeyCode.A)) //{ // playManager.SetSpeedSlow(); //} //if (Input.GetKeyDown(KeyCode.B)) //{ // playManager.SetSpeedFast(); //} //if(Input.GetKeyDown(KeyCode.B)) //{ // playManager.SetPlayOrPause(); //} } }