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using UnityEngine;
public class DynamicBoneColliderBase : MonoBehaviour
{
public enum Direction
{
X, Y, Z
}
#if UNITY_5_3_OR_NEWER
[Tooltip("The axis of the capsule's height.")]
#endif
public Direction m_Direction = Direction.Y;
#if UNITY_5_3_OR_NEWER
[Tooltip("The center of the sphere or capsule, in the object's local space.")]
#endif
public Vector3 m_Center = Vector3.zero;
public enum Bound
{
Outside,
Inside
}
#if UNITY_5_3_OR_NEWER
[Tooltip("Constrain bones to outside bound or inside bound.")]
#endif
public Bound m_Bound = Bound.Outside;
public virtual bool Collide(ref Vector3 particlePosition, float particleRadius)
{
return false;
}
}