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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BNG {
/// <summary>
/// An example script for how to scale a player in VR
/// </summary>
public class PlayerScaler : MonoBehaviour {
public List<Transform> ScaleObjects;
public float Scale = 1f;
public float scaleSpeed = 0.1f;
// Scale using Right Thumbstick axis
void Update() {
if (InputBridge.Instance.RightThumbstickAxis.y < -0.5f || Input.GetKey(KeyCode.H)) {
Scale -= Time.deltaTime * 1;
}
else if (InputBridge.Instance.RightThumbstickAxis.y > 0.5f || Input.GetKey(KeyCode.J)) {
Scale += Time.deltaTime * 1;
}
Scale = Mathf.Clamp(Scale, 0.1f, 2f);
foreach (var t in ScaleObjects) {
t.localScale = new Vector3(Scale, Scale, Scale);
}
}
}
}