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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BNG {
/// <summary>
/// This component gives you a convenient way to group together GameObjects and toggle them on / off
/// </summary>
public class UICanvasGroup : MonoBehaviour {
public List<GameObject> CanvasObjects;
public void ActivateCanvas(int CanvasIndex) {
for(int x = 0; x < CanvasObjects.Count; x++) {
if(CanvasObjects[x] != null) {
CanvasObjects[x].SetActive(x == CanvasIndex);
}
}
}
}
}