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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BNG {
public class ScaleMaterialHelper : MonoBehaviour {
Renderer ren;
public Vector2 Tiling = new Vector2(1,1);
public Vector2 Offset;
// Start is called before the first frame update
void Start() {
ren = GetComponent<Renderer>();
updateTexture();
}
void updateTexture() {
if(ren != null && ren.material != null) {
ren.material.mainTextureScale = Tiling;
ren.material.mainTextureOffset = Offset;
}
}
// Update live in editor / selected
void OnDrawGizmosSelected() {
if (Application.isEditor) {
updateTexture();
}
}
}
}