File name
Commit message
Commit date
File name
Commit message
Commit date
File name
Commit message
Commit date
File name
Commit message
Commit date
File name
Commit message
Commit date
File name
Commit message
Commit date
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace AssetBundleMaster.AssetLoad
{
[System.Serializable]
public class AssetFile
{
private string _name = string.Empty;
public string FileName
{
get { return _name; }
set
{
if(string.IsNullOrEmpty(_name))
{
_name = value;
}
}
}
[SerializeField]
public List<string> FinalFullNames = null; // res with same name but not the same type res!!!
}
}