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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SetTarget : MonoBehaviour
{
public GameObject target;
public Vector3 offsetPos;
public Vector3 offsetRotate;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
transform.LookAt(target.transform);
//transform.position = target.transform.position + offsetPos;
//transform.rotation = target.transform.rotation;
}
}