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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace AssetBundleMaster.AssetLoad
{
using AssetBundleMaster.Common;
[System.Serializable]
public class GameConfigSetting : CustomScriptableObject
{
#if UNITY_EDITOR
[SerializeField]
public ResourcesLoadMode ResourcesLoadModeEditor;
#endif
[Space(10.0f)]
[SerializeField]
public ResourcesLoadMode ResourcesLoadModeRuntime;
[Space(10.0f)]
[SerializeField]
public string RemoteURL;
[Space(10.0f)]
[SerializeField]
public int DownloadTryTimes = 5;
[Space(10.0f)]
[SerializeField]
public string Version;
[Space(10.0f)]
[SerializeField]
public string assetBuildRoot;
public System.Version _version;
public System.Version version
{
get
{
if(_version == null)
{
_version = new System.Version(Version);
}
return _version;
}
}
}
}