임준일 임준일 2024-05-20
Add MetaUtil
@06e6244a31491e495715d27d6a57651160374121
VRTK/Assets/01.Junil/Scenes/00.InitScene.unity
--- VRTK/Assets/01.Junil/Scenes/00.InitScene.unity
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VRTK/Assets/01.Junil/Scenes/00.ModelIkTest.unity
--- VRTK/Assets/01.Junil/Scenes/00.ModelIkTest.unity
+++ VRTK/Assets/01.Junil/Scenes/00.ModelIkTest.unity
This diff is too big to display.
VRTK/Assets/01.Junil/Scenes/04.TK_Scene.unity
--- VRTK/Assets/01.Junil/Scenes/04.TK_Scene.unity
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+    m_Colors:
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+  m_BuildTextureStacks: []
+--- !u!21 &1988859065
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+--- !u!21 &2058290193
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+  m_BuildTextureStacks: []
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+  m_BuildTextureStacks: []
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VRTK/Assets/01.Junil/Script/ControllerExplan.cs (added)
+++ VRTK/Assets/01.Junil/Script/ControllerExplan.cs
@@ -0,0 +1,80 @@
+using System.Collections;
+using System.Collections.Generic;
+using TMPro;
+using UnityEngine;
+using UnityEngine.InputSystem;
+
+public class ControllerExplan : MonoBehaviour
+{
+    public enum ControllerEnum
+    {
+        Left,
+        Right
+    }
+
+    public ControllerEnum controller;
+
+
+    public InputActionProperty explanBtn;
+
+    [SerializeField]
+    GameObject explanUIObj;
+
+    [SerializeField]
+    TMP_Text explanTxt;
+
+
+
+    // Start is called before the first frame update
+    void Start()
+    {
+        if (explanUIObj == null)
+            explanUIObj = gameObject.transform.Find("ExplanUI").gameObject;
+
+        if (controller == ControllerEnum.Left)
+        {
+            Transform tempIndex_ = gameObject.transform.Find("ExplanUI_Index");
+            Transform tempExplan_ = tempIndex_.Find("ExplanUI_Explan");
+            Transform tempTmp_ = tempExplan_.Find("UITxt");
+
+            explanTxt = tempTmp_.GetComponent<TMP_Text>();
+        }
+
+
+        if (explanUIObj.activeSelf)
+        {
+            OnOffExplan();
+        }
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+        if (explanBtn.action.WasPressedThisFrame())
+        {
+
+            OnOffExplan();
+        }
+    }
+
+
+    private void OnOffExplan()
+    {
+        explanUIObj.SetActive(!explanUIObj.activeSelf);
+
+
+        if(controller == ControllerEnum.Left)
+        {
+            if (explanUIObj.activeSelf)
+            {
+                explanTxt.text = "설명 OFF";
+
+            }
+            else
+            {
+                explanTxt.text = "설명 ON";
+            }
+        }
+        
+    }
+}
 
VRTK/Assets/01.Junil/Script/ControllerExplan.cs.meta (added)
+++ VRTK/Assets/01.Junil/Script/ControllerExplan.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 935fd06a3b1dd0a4ea5b3e605fce4657
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
VRTK/Assets/01.Junil/Script/Lobby/AssetBundleDownManager.cs
--- VRTK/Assets/01.Junil/Script/Lobby/AssetBundleDownManager.cs
+++ VRTK/Assets/01.Junil/Script/Lobby/AssetBundleDownManager.cs
@@ -21,6 +21,8 @@
 
     private void Start()
     {
+        // Api 호출
+
 #if UNITY_EDITOR // 에디터에서는 한국어를 기본으로 설정해준다.  
         I2.Loc.LocalizationManager.CurrentLanguage = "Korean";
 
VRTK/Assets/01.Junil/Script/Manager/LoadManager.cs
--- VRTK/Assets/01.Junil/Script/Manager/LoadManager.cs
+++ VRTK/Assets/01.Junil/Script/Manager/LoadManager.cs
@@ -1,31 +1,57 @@
 using System.Collections;
 using System.Collections.Generic;
+using System.IO;
+using TMPro;
 using UnityEngine;
+using UnityEngine.InputSystem;
 
+/*
+ *  Class Name: LoadManager
+ *  Description: 앱, 로고화면 display, 로딩 처리 (AseetBundle 정보 
+ *  Variables
+ *      
+ *
+ */
 public class LoadManager : MonoBehaviour
 {
+    public GameObject metamotionUI;
+    public GameObject appLoginUI;
 
-    // 체크할 파일을 넣는 큐
-    public static Queue<string> checkQueue = new Queue<string>();
+    public GameObject pressTxtObj;
 
-    // 패치할 파일 넣는 큐
-    public static Queue<string> patchQueue = new Queue<string>();
+    public bool isNoUpdate = false;
+    public bool isOnClick = false;
 
-    // 로드할 파일을 넣는 큐
-    public static Queue<string> loadAssetQueue = new Queue<string>();
+    public TMP_Text testTxt;
 
-    // 다음 씬을 넣는 큐
-    public static Queue<string> loadingQueue = new Queue<string>();
+    public InputActionProperty anyKeyInput = new();
+
+    public LoadingManager loadingManager;
+
+    public string obbFilePath = "/sdcard/Android/obb/com.MetaMotion.VRTk/mqdhtest";
 
     // Start is called before the first frame update
     void Start()
     {
-        
+        obbFilePath = "/sdcard/Android/obb/com.MetaMotion.VRTk/mqdhtest";
+
+        //DebugTxtCall.Instance.CallDebug($"{File.Exists(obbFilePath)}");
+        testTxt.text += $"{File.Exists(obbFilePath)}\n";
+
+
+        AssetBundle req_ = AssetBundle.LoadFromFile(obbFilePath);
+
+        testTxt.text += $"{req_} \n";
+
+        Object tempObj_ = req_.LoadAsset("MetaTestAsset");
+        testTxt.text += $"{tempObj_} \n";
+
+
+        GameObject tempTest_ = (GameObject)Instantiate(tempObj_);
+        tempTest_.transform.position = new Vector3(0f, 1f, 2f);
+        //AssetBundle.LoadAsset(req_);
+
     }
 
-    // Update is called once per frame
-    void Update()
-    {
-        
-    }
+
 }
 
VRTK/Assets/01.Junil/Script/StoreSellObj.cs (added)
+++ VRTK/Assets/01.Junil/Script/StoreSellObj.cs
@@ -0,0 +1,60 @@
+using System.Collections;
+using System.Collections.Generic;
+using TMPro;
+using UnityEngine;
+using UnityEngine.UI;
+
+
+/*
+ * 상점에서 파는 물품의 정보 및 관리하는 스크립트
+ */
+public class StoreSellObj : MonoBehaviour
+{
+
+    // 현재 필요한거? 상품 이미지와 글씨 넣는 곳 + 버튼
+
+    // 이 오브젝트의 판매 상품
+    public enum StoreSell
+    {
+        Instructor,     // 강사
+        Style,          // 스타일
+        Map,            // 맵
+        Gold            // 골드 / 패키지
+    }
+
+    public StoreSell sellType;
+
+    public Button sellBtn;      // 판매 버튼
+    public Image sellImage;     // 판매 이미지
+    public TMP_Text sellTxt;       // 판매 텍스트
+
+
+    // Start is called before the first frame update
+    void Start()
+    {
+        SetUpStoreSell();
+    }
+
+
+
+    private void SetUpStoreSell()
+    {
+
+        if (sellBtn == null)
+            sellBtn = transform.GetComponentInChildren<Button>();
+
+        if (sellImage == null)
+        {
+            Transform tempImgTrans_ = sellBtn.transform.GetChild(0);
+            sellImage = tempImgTrans_.GetComponent<Image>();
+        }
+
+        if (sellTxt == null)
+        {
+            Transform tempLineTrans_ = transform.Find("LineImage");
+            sellTxt = tempLineTrans_.GetComponentInChildren<TMP_Text>();
+        }
+
+    }
+
+}
 
VRTK/Assets/01.Junil/Script/StoreSellObj.cs.meta (added)
+++ VRTK/Assets/01.Junil/Script/StoreSellObj.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a77f56b1a963a45469cb670fd1679c24
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
 
VRTK/Assets/01.Junil/Script/StoreUIManager.cs (added)
+++ VRTK/Assets/01.Junil/Script/StoreUIManager.cs
@@ -0,0 +1,175 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class StoreUIManager : MonoBehaviour
+{
+    public GameObject storeUIObj;
+
+    private GameObject tabMenuObj;              // 상단 버튼들 오브젝트
+    private GameObject instructorListObj;       // 강사 리스트 오브젝트
+    private GameObject instructorDetailObj;     // 강사 디테일 오브젝트
+    private GameObject styleListObj;            // 스타일 리스트 오브젝트
+    private GameObject styleDetailObj;          // 스타일 디테일 오브젝트
+    private GameObject mapListObj;              // 맵 리스트 오브젝트
+    private GameObject mapDetailObj;            // 맵 디테일 오브젝트
+    private GameObject goldListObj;             // 골드 디테일 오브젝트
+
+
+    public Button[] tabMenuBtns;                // 강사, 스타일, 맵, 골드 순
+
+
+    #region Instructor
+    private StoreSellObj instructorSell;        // instructor의 판매 스크립트
+
+    private Transform instructorContentObj;    // instructor의 콘텐츠 오브젝트
+
+    public List<StoreSellObj> instructorList = new List<StoreSellObj>();
+    #endregion
+
+
+    public enum StoreMenu
+    {
+        Instructor,     // 강사
+        Style,          // 스타일
+        Map,            // 맵
+        Gold            // 골드 / 패키지
+    }
+
+    public StoreMenu storeMenu;     // 현재 상점 상태 표시
+
+
+    // Start is called before the first frame update
+    void Start()
+    {
+
+        SetUpStoreUI();
+
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+
+    }
+
+
+    // 강사 메뉴 클릭시 호출
+    public void ClickInstructorMenu()
+    {
+        storeMenu = StoreMenu.Instructor;
+
+        ViewStoreMenuUI();
+
+        instructorSell.gameObject.SetActive(true);
+
+        // 판매 강사 리스트 같은 걸 받고 표시
+        // 임시로 8 지정
+        for (int i = 0; i < 8; i++)
+        {
+            if(instructorList.Count < i)
+            {
+                instructorList.Add(Instantiate(instructorSell, instructorContentObj));
+
+            }
+
+            //instructorList[i].
+        }
+
+        instructorSell.gameObject.SetActive(false);
+
+    }
+
+    // 각 메뉴에 맞는 UI를 표시한다
+    private void ViewStoreMenuUI()
+    {
+        OffAllUI();
+
+        tabMenuObj.SetActive(true);
+
+        switch (storeMenu)
+        {
+            case StoreMenu.Instructor:
+                instructorListObj.SetActive(true);
+
+                break;
+
+            case StoreMenu.Style:
+                styleListObj.SetActive(false);
+
+                break;
+
+            case StoreMenu.Map:
+                mapListObj.SetActive(false);
+
+                break;
+
+            case StoreMenu.Gold:
+                goldListObj.SetActive(false);
+
+                break;
+        }
+    }
+
+
+    private void OffAllUI()
+    {
+        tabMenuObj.SetActive(false);
+        instructorListObj.SetActive(false);
+        instructorDetailObj.SetActive(false);
+        styleListObj.SetActive(false);
+        styleDetailObj.SetActive(false);
+        mapListObj.SetActive(false);
+        mapDetailObj.SetActive(false);
+        goldListObj.SetActive(false);
+    }
+
+
+    private void SetUpStoreUI()
+    {
+        
+        if (storeUIObj == null)
+            storeUIObj = transform.Find("StoreObj").gameObject;
+
+        if (tabMenuObj == null)
+            tabMenuObj = storeUIObj.transform.Find("TabMenu").gameObject;
+
+        if (instructorListObj == null)
+            instructorListObj = storeUIObj.transform.Find("InstructorList").gameObject;
+
+        if (instructorDetailObj == null)
+            instructorDetailObj = storeUIObj.transform.Find("InstructorDetail").gameObject;
+
+        if (styleListObj == null)
+            styleListObj = storeUIObj.transform.Find("StyleList").gameObject;
+
+        if (styleDetailObj == null)
+            styleDetailObj = storeUIObj.transform.Find("StyleDetail").gameObject;
+
+        if (mapListObj == null)
+            mapListObj = storeUIObj.transform.Find("MapList").gameObject;
+
+        if (mapDetailObj == null)
+            mapDetailObj = storeUIObj.transform.Find("MapDetail").gameObject;
+
+        if (goldListObj == null)
+            goldListObj = storeUIObj.transform.Find("GoldList").gameObject;
+
+        // 상단 탭의 버튼 개수 배열 지정
+        tabMenuBtns = new Button[tabMenuObj.transform.childCount];
+
+        for (int i = 0; i < tabMenuBtns.Length; i++)
+        {
+            Transform temp_ = tabMenuObj.transform.GetChild(i);
+
+            tabMenuBtns[i] = temp_.GetComponentInChildren<Button>();
+        }
+
+        instructorSell = instructorListObj.transform.GetComponentInChildren<StoreSellObj>();
+        instructorContentObj = instructorSell.transform.parent;
+
+        instructorSell.gameObject.SetActive(false);
+
+    }
+}
 
VRTK/Assets/01.Junil/Script/StoreUIManager.cs.meta (added)
+++ VRTK/Assets/01.Junil/Script/StoreUIManager.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 6ee7f28776d7854438d509570e80e775
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
VRTK/Assets/01.Junil/Script/Test/TestVRIKRig.cs
--- VRTK/Assets/01.Junil/Script/Test/TestVRIKRig.cs
+++ VRTK/Assets/01.Junil/Script/Test/TestVRIKRig.cs
@@ -19,6 +19,9 @@
     public InputActionProperty rePlay;
     public InputActionProperty reset;
 
+    public InputActionProperty rtesteset;
+
+
     private bool isPlay = false;
     
     // Start is called before the first frame update
@@ -60,6 +63,12 @@
                 isPlay = true;
             }
         }
+
+
+        if (rtesteset.action.WasPressedThisFrame())
+        {
+            Debug.Log("클릭맞아유");
+        }
     }
 
     // 선택된 애니메이션 클립 시c간의 현재 시간을 표기한다
VRTK/Assets/01.Junil/Script/UI/MirrorMenuManager.cs
--- VRTK/Assets/01.Junil/Script/UI/MirrorMenuManager.cs
+++ VRTK/Assets/01.Junil/Script/UI/MirrorMenuManager.cs
@@ -52,8 +52,8 @@
 
     public void OpenGuide()
     {
-        OnOffMenuBtn();
-        nowVRUI.vrInforPopup.SetActive(true);
+        //OnOffMenuBtn();
+        //nowVRUI.vrInforPopup.SetActive(true);
     }
 
     //public void OpenMenu()
@@ -117,7 +117,7 @@
         }
         // 메뉴 버튼 연결
         menuBtn.onClick.AddListener(() => OnOffMenuBtn());
-        guideBtn.onClick.AddListener(() => OpenGuide());
+        //guideBtn.onClick.AddListener(() => OpenGuide());
         replayBtn.onClick.AddListener(() => OnOffRePlayBtn());
 
         nickNameTxt.text = AssetBundleDataManager.Instance.udUserList.list.Find(x => x.sNo == searchSno).nickname;
VRTK/Assets/01.Junil/Script/UI/MovementManager.cs
--- VRTK/Assets/01.Junil/Script/UI/MovementManager.cs
+++ VRTK/Assets/01.Junil/Script/UI/MovementManager.cs
@@ -13,7 +13,10 @@
     public PoseManager poseManager;
 
     public Slider sliderPlay;
-    public TMP_Text userPoseTxt;
+
+    public TMP_Text nowProgramInfoTxt;
+    public TMP_Text nowAnimInfoTxt;
+
     public TMP_Text animTimeTxt;
 
     public Image sliderFill;
@@ -55,10 +58,15 @@
         //    uiManager = tempUIManager_.GetComponent<UIManager>();
         //}
 
+        
+
         UIManager.Instance.movementManager = this;
         //uiManager.movementManager = this;
 
         anyKetStartButton = UIManager.Instance.animKeySetting.Find(x => x.action.name == "Start");
+
+        SetUpMovementUI();
+
     }
 
     // Start is called before the first frame update
@@ -66,7 +74,7 @@
     {
         //UIManager.Instance.movementManager = this;
 
-        SetUpMovementUI();        
+        //SetUpMovementUI();        
     }
 
     private void Update()
@@ -152,7 +160,7 @@
     }
 
 
-    public void StartMoveMentCheck()
+    public void StartMoveMentCheck(string nowProgramName, string nowAnimName)
     {
         if (SceneManager.GetActiveScene().name != Define.VR_SCENE_FOUR)
         {
@@ -220,6 +228,12 @@
         tempDummy_.poseManager = poseManager;
         tempDummy_.isMatchCharacter = true;
 
+        SetNowInfoTxt(nowProgramName, nowAnimName);
+
+
+        if (UIManager.Instance.createUI.activeSelf == true)
+            UIManager.Instance.OnOffMainUI();
+
     }
 
     public void StartPlayMode()
@@ -283,6 +297,39 @@
         //poseManager.enabled = false;
     }
 
+    public void SetNowInfoTxt(string nowProgram, string nowAnim)
+    {
+        //I2.Loc.LocalizationManager.GetTranslation($"coach(gdStage)/{name}");
+        // 추후 동작평가를 위처럼 현지화 해서 사용해야?
+
+        string tempStr_ = string.Empty;
+
+        switch (nowProgram)
+        {
+            case "Basic":
+                tempStr_ = "기본 동작 중";
+
+                break;
+
+            case "Poomsae":
+                tempStr_ = "동작 평가 중";
+
+                break;
+
+            case "Olympic":
+                tempStr_ = "동작 평가 중";
+
+                break;
+        }
+
+        string nowAnimTxt_ = I2.Loc.LocalizationManager.GetTranslation($"animationClip(gdQuest)/{nowAnim}");
+
+        nowProgramInfoTxt.text = tempStr_;
+
+
+        nowAnimInfoTxt.text = nowAnimTxt_;
+    }
+
     public void SetUpMovementUI()
     {
         if(SceneManager.GetActiveScene().name != Define.VR_SCENE_FOUR)
@@ -322,6 +369,25 @@
             GameObject tempAnimTxt_ = tempSilder_.transform.Find("AnimTimeTxt").gameObject;
             animTimeTxt = tempAnimTxt_.GetComponent<TMP_Text>();
         }
+        
+        Transform tempNowInfo_ = movementInfo_.transform.Find("NowInfoObj");
+
+        if (nowProgramInfoTxt == null)
+        {
+            Transform tempProgramInfo_ = tempNowInfo_.transform.Find("NowProgramInfoTxt");
+
+            nowProgramInfoTxt = tempProgramInfo_.GetComponent<TMP_Text>();
+        }
+
+        if (nowAnimInfoTxt == null)
+        {
+            Transform tempAnimInfo_ = tempNowInfo_.transform.Find("NowAnimInfoTxt");
+
+            nowAnimInfoTxt = tempAnimInfo_.GetComponent<TMP_Text>();
+        }
+
+        nowProgramInfoTxt.text = "";
+        nowAnimInfoTxt.text = "";
 
         //poseManager.sliderPlay = sliderPlay;
         //poseManager.sliderBG = sliderFill;
VRTK/Assets/01.Junil/Script/UI/ResultUIManager.cs
--- VRTK/Assets/01.Junil/Script/UI/ResultUIManager.cs
+++ VRTK/Assets/01.Junil/Script/UI/ResultUIManager.cs
@@ -3,27 +3,33 @@
 using UnityEngine;
 using TMPro;
 using UnityEngine.UI;
+using I2.Loc;
 
 public class ResultUIManager : MonoBehaviour
 {
     public GameObject resultUI;
 
-    public TMP_Text scoreVal;
-    public TMP_Text evaluationTxt;
+
+    public TMP_Text currentScoreVal;    // 현재 점수
+    public TMP_Text bestScoreVal;       // 최고 점수
+
+    public TMP_Text evaluationTxt;      // 평가
 
 
-    public TMP_Text moveCount;
-    public TMP_Text greatCount;
-    public TMP_Text goodCount;
-    public TMP_Text missCount;
-    public TMP_Text accuracyCount;
+    public TMP_Text moveCount;          // 총 행동 값
+    public TMP_Text greatCount;         // great 값
+    public TMP_Text goodCount;          // good 값
+    public TMP_Text missCount;          // miss 값
+    public TMP_Text accuracyCount;      // 정확도 값
+    public TMP_Text instructorNameTxt;
+    //public Localize tkCoachkLocalize;
 
-    public TMP_Text heartCount;
-    public TMP_Text BestCount;
+    public TMP_Text goldCount;          // 골드 값
+    
 
-    public Button homeBtn;
-    public Button closeBtn;
-    public Button continueBtn;
+    public Button rankingBtn;           // 랭킹 버튼
+    public Button lobbyBtn;             // 로비 버튼
+    public Button continueBtn;          // 게속 버튼
 
 
 
@@ -74,12 +80,26 @@
             tempAccuracy_ = 0;
 
         evaluationTxt.text = SwitchResultStr(tempAccuracy_);
-        scoreVal.text = tempScore_.ToString();
+
+
+        currentScoreVal.text = tempScore_.ToString();
+        bestScoreVal.text = "";
+
         moveCount.text = total_.ToString();
         greatCount.text = great.ToString();
         goodCount.text = good.ToString();
         missCount.text = miss.ToString();
         accuracyCount.text = $"{tempAccuracy_} %";
+
+
+        //UIManager.Instance.vrTkUIManager.nowSelectCoachName;
+        
+        string tempStr_ = I2.Loc.LocalizationManager.GetTranslation(
+            $"coach(gdStage)/{UIManager.Instance.vrTkUIManager.nowSelectCoachName}");
+        // 강사 이름 어떻게 가져오지?
+        instructorNameTxt.text = $"{tempStr_} 강사";
+
+
     }
 
     // 정확도 점수에 따라 판정 표시
@@ -131,65 +151,83 @@
 
         GameObject tempInfo_ = resultUI.transform.GetChild(1).gameObject;
         GameObject tempBtns_ = resultUI.transform.GetChild(2).gameObject;
+
+        GameObject tempScoreInfo_ = tempInfo_.transform.GetChild(0).gameObject;
         GameObject tempTotalInfo_ = tempInfo_.transform.GetChild(1).gameObject;
 
 
-        if (scoreVal == null)
+        //Transform tempTrans_ = null;
+
+        if (currentScoreVal == null)
         {
-            GameObject tempScoreInfo_ = tempInfo_.transform.GetChild(0).gameObject;
-            scoreVal = tempScoreInfo_.transform.Find("ScoreNum").GetComponent<TMP_Text>();
+            Transform tempCurrentScore_ = tempScoreInfo_.transform.Find("CurrnetScoreObj");
+
+            currentScoreVal = tempCurrentScore_.Find("CurrentScoreVal").GetComponent<TMP_Text>();
         }
 
-        if(evaluationTxt == null)
+        if (bestScoreVal == null)
+        {
+            Transform tempBestScore_ = tempScoreInfo_.transform.Find("BestScoreObj");
+
+            bestScoreVal = tempBestScore_.Find("BestScoreVal").GetComponent<TMP_Text>();
+        }
+
+
+        if (evaluationTxt == null)
         {
             evaluationTxt = tempTotalInfo_.transform.Find("Evaluation").GetComponent<TMP_Text>();
         }
 
         if (moveCount == null)
         {
-            moveCount = tempTotalInfo_.transform.Find("MoveCount").GetComponent<TMP_Text>();
+            Transform tempMoveCount_ = tempTotalInfo_.transform.Find("TotalMove");
+            moveCount = tempMoveCount_.Find("MoveCount").GetComponent<TMP_Text>();
         }
 
         if (greatCount == null)
         {
-            greatCount = tempTotalInfo_.transform.Find("GreatCount").GetComponent<TMP_Text>();
+            Transform tempGreatCount_ = tempTotalInfo_.transform.Find("GreatVal");
+            greatCount = tempGreatCount_.Find("GreatCount").GetComponent<TMP_Text>();
         }
 
         if (goodCount == null)
         {
-            goodCount = tempTotalInfo_.transform.Find("GoodCount").GetComponent<TMP_Text>();
+            Transform tempGood_ = tempTotalInfo_.transform.Find("GoodVal");
+
+            goodCount = tempGood_.Find("GoodCount").GetComponent<TMP_Text>();
         }
 
         if (missCount == null)
         {
-            missCount = tempTotalInfo_.transform.Find("MissCount").GetComponent<TMP_Text>();
+            Transform tempMiss_ = tempTotalInfo_.transform.Find("MissVal");
+
+            missCount = tempMiss_.Find("MissCount").GetComponent<TMP_Text>();
         }
 
-        if (accuracyCount == null)
+        if (accuracyCount == null || instructorNameTxt == null)
         {
-            accuracyCount = tempTotalInfo_.transform.Find("AccuracyCount").GetComponent<TMP_Text>();
+            Transform tempAccuracy_ = tempTotalInfo_.transform.Find("AccuracyVal");
+            accuracyCount = tempAccuracy_.Find("AccuracyCount").GetComponent<TMP_Text>();
+
+            Transform tempInstructo_ = tempAccuracy_.Find("InstructorObj");
+            instructorNameTxt = tempInstructo_.Find("InstructorNameTxt").GetComponent<TMP_Text>();
         }
 
-        if (heartCount == null)
+        if (goldCount == null)
         {
-            heartCount = tempTotalInfo_.transform.Find("HeartCount").GetComponent<TMP_Text>();
+            Transform tempGold_ = tempTotalInfo_.transform.Find("Gold_Count");
+            goldCount = tempGold_.Find("GoldCount").GetComponent<TMP_Text>();
 
         }
 
-        if (BestCount == null)
+        if(rankingBtn == null)
         {
-            BestCount = tempTotalInfo_.transform.Find("BestCount").GetComponent<TMP_Text>();
-
+            rankingBtn = tempBtns_.transform.Find("RankingBtn").GetComponent<Button>();
         }
 
-        if(homeBtn == null)
+        if (lobbyBtn == null)
         {
-            homeBtn = tempBtns_.transform.Find("HomeBtn").GetComponent<Button>();
-        }
-
-        if (closeBtn == null)
-        {
-            closeBtn = tempBtns_.transform.Find("CloseBtn").GetComponent<Button>();
+            lobbyBtn = tempBtns_.transform.Find("LobbyBtn").GetComponent<Button>();
         }
 
         if (continueBtn == null)
@@ -203,9 +241,9 @@
         //    uiManager = tempObj_.GetComponent<UIManager>();
         //}
 
-
-        homeBtn.onClick.AddListener(() => CloseResultUI());
-        closeBtn.onClick.AddListener(() => CloseResultUI());
+        // 랭킹은 잠시 끄기
+        //rankingBtn.onClick.AddListener(() => CloseResultUI());
+        lobbyBtn.onClick.AddListener(() => CloseResultUI());
         continueBtn.onClick.AddListener(() => UIManager.Instance.movementManager.StartPlayMode());
 
         if (resultUI.activeSelf == true)
 
VRTK/Assets/01.Junil/Script/UI/SwitchToggle.cs (added)
+++ VRTK/Assets/01.Junil/Script/UI/SwitchToggle.cs
@@ -0,0 +1,66 @@
+
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+
+public class SwitchToggle : MonoBehaviour
+{
+    [SerializeField]
+    RectTransform uiHandleRectTransform;
+
+    [SerializeField]
+    Color bgActiveColor;
+
+    [SerializeField]
+    Color handleActiveColor;
+
+    [SerializeField]
+    Color bgDefaultColor;
+
+    [SerializeField]
+    Color handleDefaultColor;
+
+    public Image bgImg;
+    public Image handleImg;
+
+
+    Toggle toggle;
+
+    Vector2 handlePosition;
+
+    private void Awake()
+    {
+        toggle = GetComponent<Toggle>();
+
+        handlePosition = uiHandleRectTransform.anchoredPosition;
+
+        bgImg = uiHandleRectTransform.parent.GetComponent<Image>();
+        handleImg = uiHandleRectTransform.GetComponent<Image>();
+
+        bgDefaultColor = bgImg.color;
+        handleDefaultColor = handleImg.color;
+
+
+        toggle.onValueChanged.AddListener(OnSwitch);
+
+        if (toggle.isOn)
+            OnSwitch(true);
+    }
+
+    private void OnSwitch(bool isOn)
+    {
+        Debug.LogError(isOn);
+        uiHandleRectTransform.anchoredPosition = isOn ? handlePosition * -1 : handlePosition;
+
+        bgImg.color = isOn ? bgActiveColor : bgDefaultColor;
+        //handleImg.color = isOn ? handleActiveColor : handleDefaultColor;
+    }
+
+    private void OnDestroy()
+    {
+        toggle.onValueChanged.AddListener(OnSwitch);
+
+    }
+}
 
VRTK/Assets/01.Junil/Script/UI/SwitchToggle.cs.meta (added)
+++ VRTK/Assets/01.Junil/Script/UI/SwitchToggle.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 35363e11b7f24264f877f3a11215e1c7
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
VRTK/Assets/01.Junil/Script/UI/TK/TkCoachInfo.cs
--- VRTK/Assets/01.Junil/Script/UI/TK/TkCoachInfo.cs
+++ VRTK/Assets/01.Junil/Script/UI/TK/TkCoachInfo.cs
@@ -82,7 +82,9 @@
         else
         {
             vrTkUIManager.nowSelectCoachId = tkCoachId;
-            vrTkUIManager.nowSelectCoachName = tkCoachName;
+            vrTkUIManager.nowSelectCoachFileName = tkCoachName;
+            vrTkUIManager.nowSelectCoachName = tkStageName;
+
             vrTkUIManager.ViewNextSelect("TkSelect");
         }
     }
VRTK/Assets/01.Junil/Script/UI/TK/VRTkUIManager.cs
--- VRTK/Assets/01.Junil/Script/UI/TK/VRTkUIManager.cs
+++ VRTK/Assets/01.Junil/Script/UI/TK/VRTkUIManager.cs
@@ -83,12 +83,18 @@
     public PopupDetailManager popupDetailManager;
     public PopupBuyManager popupBuyManager;
 
+    // 현재 선택된 프로그램
+    public string nowProgram;
     // 현재 선택된 태권도 애니메이션
     public string nowSelectAnim;
     // 현재 선택된 코치 id
     public int nowSelectCoachId;
+    // 현재 선택된 코치 파일 이름
+    public string nowSelectCoachFileName;
     // 현재 선택된 코치 이름
     public string nowSelectCoachName;
+
+
 
 
     // 품새 관련 리스트
@@ -165,8 +171,8 @@
         if (grandSelectBg.activeSelf)
             grandSelectBg.SetActive(false);
 
-        poomsaeBtn.onClick.AddListener(() => ViewNextSelect("TkCoachSelect"));
-        homeBtn.onClick.AddListener(() => UIManager.Instance.OnOffMainUI());
+        poomsaeBtn.onClick.AddListener(() => SelectPoomsae());
+        //homeBtn.onClick.AddListener(() => UIManager.Instance.OnOffMainUI());
         exitBtn.onClick.AddListener(() => UIManager.Instance.ExitApp());
         ViewBuyList();
 
@@ -322,6 +328,31 @@
 
 
     // }
+
+    // 기본 동작 선택
+    public void SelectBasic()
+    {
+        nowProgram = "Basic";
+        ViewNextSelect("TkCoachSelect");
+
+    }
+
+    // 품새 선택
+    public void SelectPoomsae()
+    {
+        nowProgram = "Poomsae";
+
+        ViewNextSelect("TkCoachSelect");
+
+    }
+
+    // 올림픽 강화 훈련 선택
+    public void SelectOlympic()
+    {
+        nowProgram = "Olympic";
+        ViewNextSelect("TkCoachSelect");
+
+    }
 
     public void OnClickScrollBtn(string scrollName)
     {
@@ -582,7 +613,7 @@
         {
             animController.SelectModeState(selectMode);
             animController.isFirstEffect = false;
-            StartCoroutine(GetVRTkAsset(nowSelectCoachName, nowSelectAnim));
+            StartCoroutine(GetVRTkAsset(nowSelectCoachFileName, nowSelectAnim));
         }
         else
         {
@@ -782,11 +813,11 @@
         animController.RePlayAnim(false);
 
 
-        vrInforPopup.SetActive(true);
+        //vrInforPopup.SetActive(true);
 
         uiManager.movementManager.gameObject.SetActive(true);
-
-        uiManager.movementManager.StartMoveMentCheck();
+        
+        uiManager.movementManager.StartMoveMentCheck(nowProgram, nowSelectAnim);
     }   // ShowTkModel
 
 }
VRTK/Assets/01.Junil/Script/UI/VRUIBasic.cs
--- VRTK/Assets/01.Junil/Script/UI/VRUIBasic.cs
+++ VRTK/Assets/01.Junil/Script/UI/VRUIBasic.cs
@@ -10,7 +10,7 @@
 
     // 팝업창
     public GameObject popUp;
-    public GameObject vrInforPopup;
+    //public GameObject vrInforPopup;
     public ResultUIManager resultUIManager;
 
     public virtual void SetUIInfo()
@@ -27,25 +27,25 @@
 
         //animController.closeBtn.onClick.AddListener(() => CloseAnim());
 
-        if(vrInforPopup == null)
-        {
-            vrInforPopup = transform.Find("VR_InforPopup").gameObject;
-        }
+        //if(vrInforPopup == null)
+        //{
+        //    //vrInforPopup = transform.Find("VR_InforPopup").gameObject;
+        //}
 
-        vrInforPopup.SetActive(false);
+        //vrInforPopup.SetActive(false);
 
     }
 
     private void OnDisable()
     {
-        if(vrInforPopup.activeSelf)
-            vrInforPopup.SetActive(false);
+        //if(vrInforPopup.activeSelf)
+            //vrInforPopup.SetActive(false);
 
     }
 
     public void OnOffVRInforPopup()
     {
-        vrInforPopup.SetActive(!vrInforPopup.activeSelf);
+        //vrInforPopup.SetActive(!vrInforPopup.activeSelf);
     }
 
 
VRTK/Assets/@LobbyRes/Prefab/MirrorCustom.prefab
--- VRTK/Assets/@LobbyRes/Prefab/MirrorCustom.prefab
+++ VRTK/Assets/@LobbyRes/Prefab/MirrorCustom.prefab
@@ -193,7 +193,7 @@
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 1
+  m_IsActive: 0
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   m_ObjectHideFlags: 0
@@ -208,9 +208,9 @@
   m_Children: []
   m_Father: {fileID: 5413964571021927917}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
-  m_AnchorMin: {x: 0, y: 0}
-  m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 0, y: 0}
+  m_AnchorMin: {x: 0, y: 1}
+  m_AnchorMax: {x: 0, y: 1}
+  m_AnchoredPosition: {x: 15, y: -52.75}
   m_SizeDelta: {x: 30, y: 4}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &3826220429120189721
@@ -381,7 +381,7 @@
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 1, y: 1}
   m_AnchorMax: {x: 1, y: 1}
-  m_AnchoredPosition: {x: -55, y: -18}
+  m_AnchoredPosition: {x: -20, y: -62}
   m_SizeDelta: {x: 30, y: 26}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!1 &346541454764884968
@@ -1256,6 +1256,96 @@
   m_ChildScaleWidth: 0
   m_ChildScaleHeight: 0
   m_ReverseArrangement: 0
+--- !u!1 &1291695221928379747
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 104951364572014884}
+  - component: {fileID: 4448042390145655669}
+  - component: {fileID: 1527864746613113775}
+  - component: {fileID: 435109888658840164}
+  m_Layer: 5
+  m_Name: NowInfoBg
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!224 &104951364572014884
+RectTransform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1291695221928379747}
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+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
+  m_Children: []
+  m_Father: {fileID: 4917089996595784714}
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+  m_AnchorMin: {x: 0, y: 0}
+  m_AnchorMax: {x: 1, y: 1}
+  m_AnchoredPosition: {x: 0, y: 0}
+  m_SizeDelta: {x: 0, y: 0}
+  m_Pivot: {x: 0, y: 0.5}
+--- !u!222 &4448042390145655669
+CanvasRenderer:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1291695221928379747}
+  m_CullTransparentMesh: 1
+--- !u!114 &1527864746613113775
+MonoBehaviour:
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+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1291695221928379747}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
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+  m_Color: {r: 0.5, g: 0.5, b: 0.5, a: 1}
+  m_RaycastTarget: 1
+  m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+  m_Maskable: 1
+  m_OnCullStateChanged:
+    m_PersistentCalls:
+      m_Calls: []
+  m_Sprite: {fileID: 0}
+  m_Type: 0
+  m_PreserveAspect: 0
+  m_FillCenter: 1
+  m_FillMethod: 4
+  m_FillAmount: 1
+  m_FillClockwise: 1
+  m_FillOrigin: 0
+  m_UseSpriteMesh: 0
+  m_PixelsPerUnitMultiplier: 1
+--- !u!114 &435109888658840164
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1291695221928379747}
+  m_Enabled: 1
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+  m_Script: {fileID: 11500000, guid: adb30198aa32dd140b5750692dd48104, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  radius: 4
+  image: {fileID: 1527864746613113775}
 --- !u!1 &1343445139511313444
 GameObject:
   m_ObjectHideFlags: 0
@@ -1381,7 +1471,7 @@
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0.5}
   m_AnchorMax: {x: 0, y: 0.5}
-  m_AnchoredPosition: {x: 10, y: 0}
+  m_AnchoredPosition: {x: 12, y: 0}
   m_SizeDelta: {x: 14, y: 14}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!1 &1395804503778193411
@@ -1619,7 +1709,7 @@
   m_Name: 
   m_EditorClassIdentifier: 
   m_Material: {fileID: 0}
-  m_Color: {r: 0.8352942, g: 0.854902, b: 0.8705883, a: 1}
+  m_Color: {r: 0.6509804, g: 0.6509804, b: 0.6509804, a: 1}
   m_RaycastTarget: 1
   m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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@@ -1661,14 +1751,13 @@
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   - component: {fileID: 7597920505578004818}
   - component: {fileID: 4463253529431627180}
-  - component: {fileID: 8876995894326144196}
   m_Layer: 5
   m_Name: Shadow
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 1
+  m_IsActive: 0
 --- !u!224 &2856564986223396255
 RectTransform:
   m_ObjectHideFlags: 0
@@ -1726,20 +1815,6 @@
   m_FillOrigin: 0
   m_UseSpriteMesh: 0
   m_PixelsPerUnitMultiplier: 1
---- !u!114 &8876995894326144196
-MonoBehaviour:
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-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
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-  m_Script: {fileID: 11500000, guid: adb30198aa32dd140b5750692dd48104, type: 3}
-  m_Name: 
-  m_EditorClassIdentifier: 
-  radius: 7
-  image: {fileID: 4463253529431627180}
 --- !u!1 &1817625673465099553
 GameObject:
   m_ObjectHideFlags: 0
@@ -1926,7 +2001,7 @@
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   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 1
+  m_IsActive: 0
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@@ -1943,9 +2018,9 @@
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VRTK/Assets/BNG Framework/Input/VRIF Default Input Actions.inputactions
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+++ VRTK/Assets/BNG Framework/Input/VRIF Default Input Actions.inputactions
@@ -241,6 +241,15 @@
                     "processors": "",
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VRTK/Assets/Plugins/Android/AndroidManifest.xml (added)
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@@ -0,0 +1,19 @@
+<?xml version="1.0" encoding="utf-8" standalone="no"?>
+<manifest xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:installLocation="auto">
+  <application android:label="@string/app_name" android:icon="@mipmap/app_icon" android:allowBackup="false">
+    <activity android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen" android:configChanges="locale|fontScale|keyboard|keyboardHidden|mcc|mnc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|touchscreen|uiMode" android:launchMode="singleTask" android:name="com.unity3d.player.UnityPlayerActivity" android:excludeFromRecents="true" android:exported="true">
+      <intent-filter>
+        <action android:name="android.intent.action.MAIN" />
+        <category android:name="android.intent.category.LAUNCHER" />
+        <category android:name="com.oculus.intent.category.VR" />
+      </intent-filter>
+      <meta-data android:name="com.oculus.vr.focusaware" android:value="true" />
+    </activity>
+    <meta-data android:name="unityplayer.SkipPermissionsDialog" android:value="false" />
+    <meta-data android:name="com.samsung.android.vr.application.mode" android:value="vr_only" />
+    <meta-data android:name="com.oculus.ossplash.background" android:value="black" />
+    <meta-data android:name="com.oculus.supportedDevices" android:value="quest2|questpro|eureka" />
+  </application>
+  <uses-feature android:name="android.hardware.vr.headtracking" android:version="1" android:required="true" />
+  <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
+</manifest>(파일 끝에 줄바꿈 문자 없음)
VRTK/Assets/Plugins/Android/AndroidManifest.xml.DISABLED
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+++ VRTK/Assets/Plugins/Android/AndroidManifest.xml.DISABLED
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="no"?>
+<?xml version="1.0" encoding="utf-8" standalone="no"?>
 <manifest xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:installLocation="auto">
   <application android:label="@string/app_name" android:icon="@mipmap/app_icon" android:allowBackup="false">
     <activity android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen" android:configChanges="locale|fontScale|keyboard|keyboardHidden|mcc|mnc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|touchscreen|uiMode" android:launchMode="singleTask" android:name="com.unity3d.player.UnityPlayerActivity" android:excludeFromRecents="true" android:exported="true">
@@ -15,4 +15,7 @@
     <meta-data android:name="com.oculus.supportedDevices" android:value="quest|quest2|questpro" />
   </application>
   <uses-feature android:name="android.hardware.vr.headtracking" android:version="1" android:required="true" />
+  <uses-permission android:name="android.permission.RECORD_AUDIO" tools:node="remove"/>
+  <uses-permission android:name="android.permission.MODIFI_AUDIO_Settings" tools:node="remove"/>
+  <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
 </manifest>
(파일 끝에 줄바꿈 문자 없음)
 
VRTK/Assets/Plugins/Android/AndroidManifest.xml.meta (added)
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VRTK/Assets/VRRes/Font/ShadowNanumSquareB SDF.asset
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This diff is too big to display.
 
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VRTK/Assets/VRRes/MetaQuestTouchPlus/Materials/AlphaGlow.mat.meta (copied from VRTK/Assets/VRRes/Shader/New Material.mat.meta)
--- VRTK/Assets/VRRes/Shader/New Material.mat.meta
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VRTK/Assets/VRRes/MetaQuestTouchPlus/Materials/LineGreen.mat
--- VRTK/Assets/VRRes/MetaQuestTouchPlus/Materials/LineGreen.mat
+++ VRTK/Assets/VRRes/MetaQuestTouchPlus/Materials/LineGreen.mat
@@ -25,15 +25,19 @@
   m_Parent: {fileID: 0}
   m_ModifiedSerializedProperties: 0
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   - _EMISSION
+  - _SURFACE_TYPE_TRANSPARENT
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@@ -107,30 +111,30 @@
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VRTK/Assets/VRRes/MetaQuestTouchPro/Materials/batteryIndicator_mat.mat
--- VRTK/Assets/VRRes/MetaQuestTouchPro/Materials/batteryIndicator_mat.mat
+++ VRTK/Assets/VRRes/MetaQuestTouchPro/Materials/batteryIndicator_mat.mat
@@ -21,10 +21,11 @@
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   - _SURFACE_TYPE_TRANSPARENT
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@@ -80,18 +81,39 @@
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VRTK/Assets/VRRes/Shader/GrayScaleMat.mat.meta (Renamed from VRTK/Assets/VRRes/Shader/New Material.mat.meta)
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VRTK/Assets/VRRes/Shader/GrayScaleShader.shader (added)
+++ VRTK/Assets/VRRes/Shader/GrayScaleShader.shader
@@ -0,0 +1,82 @@
+Shader "Custom/GrayScaleShader"
+{
+    Properties
+    {
+        _MainTex ("Texture", 2D) = "white" {}
+
+        _StencilComp ("Stencil Comparison", Float) = 8
+		_Stencil ("Stencil ID", Float) = 0
+		_StencilOp ("Stencil Operation", Float) = 0
+		_StencilWriteMask ("Stencil Write Mask", Float) = 255
+		_StencilReadMask ("Stencil Read Mask", Float) = 255
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+        Blend SrcAlpha OneMinusSrcAlpha
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+        LOD 100
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+		// 	Comp [_StencilComp]
+		// 	Pass [_StencilOp] 
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+		// 	WriteMask [_StencilWriteMask]
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+            sampler2D _MainTex;
+            float4 _MainTex_ST;
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+                //UNITY_TRANSFER_FOG(o,o.vertex);
+                return o;
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+
+            fixed4 frag (v2f i) : SV_Target
+            {
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+                // apply fog
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+                return fixed4(gray, gray, gray, col.a);
+            }
+            ENDCG
+        }
+    }
+
+    FallBack "Diffuse"
+}
 
VRTK/Assets/VRRes/Shader/GrayScaleShader.shader.meta (added)
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VRTK/Assets/VRRes/Shader/New Material.mat (deleted)
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VRTK/Assets/VRRes/VRUI/00.Prefab/VRUI_TK(legacy).prefab
--- VRTK/Assets/VRRes/VRUI/00.Prefab/VRUI_TK(legacy).prefab
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VRTK/Assets/VRRes/VRUI/00.Prefab/VRUI_TK.prefab
--- VRTK/Assets/VRRes/VRUI/00.Prefab/VRUI_TK.prefab
+++ VRTK/Assets/VRRes/VRUI/00.Prefab/VRUI_TK.prefab
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VRTK/Assets/VRRes/VRUI/Basic/10.Store.prefab (added)
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VRTK/Assets/VRRes/VRUI/Basic/10.Store.prefab.meta (added)
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VRTK/Assets/VRRes/VRUI/Basic/MetaTestAsset.prefab (added)
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VRTK/Assets/VRRes/VRUI/Basic/MetaTestAsset.prefab.meta (added)
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VRTK/Assets/VRRes/VRUI/Basic/Result.prefab
--- VRTK/Assets/VRRes/VRUI/Basic/Result.prefab
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VRTK/Assets/VRRes/VRUI/Basic/SwitchToggle.prefab (added)
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VRTK/Assets/VRRes/VR_Prefab/VR_IK_Rig.prefab
--- VRTK/Assets/VRRes/VR_Prefab/VR_IK_Rig.prefab
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VRTK/Assets/VRRes/VR_Step_Imgs/Achievement.meta (added)
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VRTK/Assets/VRRes/VR_Step_Imgs/Achievement/Icon_arena_ticket.png (Binary) (added)
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VRTK/Assets/VRRes/VR_Step_Imgs/Achievement/Icon_arena_ticket.png.meta (added)
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VRTK/Assets/VRRes/VR_Step_Imgs/Achievement/Icon_arena_tier03.png (Binary) (added)
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VRTK/Assets/VRRes/VR_Step_Imgs/Achievement/Icon_arena_tier04.png (Binary) (added)
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VRTK/Assets/VRRes/VR_Step_Imgs/Achievement/Icon_arena_tier05.png (Binary) (added)
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VRTK/Assets/VRRes/VR_Step_Imgs/Achievement/Icon_arena_tier07.png (Binary) (added)
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VRTK/Assets/VRRes/VR_Step_Imgs/Achievement/Icon_arena_tier07.png.meta (added)
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VRTK/Assets/VRRes/VR_Step_Imgs/Achievement/Icon_arena_tier08.png (Binary) (added)
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VRTK/Assets/VRRes/VR_Step_Imgs/Achievement/Icon_arena_tier08.png.meta (added)
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VRTK/Assets/VRRes/VR_Step_Imgs/ModeSelcetImg/AIevaluation.png (Binary) (added)
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VRTK/Assets/VRRes/VR_Step_Imgs/ModeSelcetImg/AIevaluation.png.meta (added)
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VRTK/Assets/VRRes/VR_Step_Imgs/Store.meta (added)
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VRTK/Assets/VRRes/VR_Step_Imgs/Store/Coin.meta (added)
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VRTK/Assets/VRRes/VR_Step_Imgs/Store/Coin/coin_Big.png (Binary) (added)
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VRTK/Assets/VRRes/VR_Step_Imgs/Store/Coin/coin_Big.png.meta (added)
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VRTK/Assets/VRRes/VR_Step_Imgs/Store/Coin/coin_Huge.png (Binary) (added)
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VRTK/Assets/VRRes/VR_Step_Imgs/Store/Coin/coin_Huge.png.meta (added)
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VRTK/Assets/VRRes/VR_Step_Imgs/Store/Coin/coin_Middle.png (Binary) (added)
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VRTK/Assets/VRRes/VR_Step_Imgs/Store/Coin/coin_Middle.png.meta (added)
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VRTK/Assets/VRRes/VR_Step_Imgs/Store/Coin/coin_Small.png (Binary) (added)
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VRTK/Assets/VRRes/VR_Step_Imgs/Store/Coin/coin_Small.png.meta (added)
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VRTK/Assets/VRRes/VR_Step_Imgs/Store/Map.meta (added)
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VRTK/Assets/VRRes/VR_Step_Imgs/Store/Map/GuroGym.png (Binary) (added)
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VRTK/Assets/VRRes/VR_Step_Imgs/Store/Map/SnowMountain.jpg (Binary) (added)
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VRTK/Assets/VRRes/VR_Step_Imgs/Store/Map/SnowMountain.jpg.meta (added)
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VRTK/Assets/VRRes/VR_Step_Imgs/Store/Sale.meta (added)
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VRTK/Assets/VRRes/VR_Step_Imgs/Store/Sale/ribbon_Best.png (Binary) (added)
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VRTK/Assets/VRRes/VR_Step_Imgs/Store/Sale/ribbon_Best.png.meta (added)
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VRTK/Assets/VRRes/VR_Step_Imgs/Store/Sale/ribbon_Event.png (Binary) (added)
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VRTK/Assets/VRRes/VR_Step_Imgs/Store/Sale/ribbon_Event.png.meta (added)
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VRTK/Assets/VRRes/VR_Step_Imgs/Store/Sale/ribbon_Sale.png (Binary) (added)
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VRTK/Assets/VRRes/VR_Step_Imgs/Store/Sale/ribbon_Sale.png.meta (added)
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VRTK/Assets/VRRes/VR_Step_Imgs/Store/Sale/ribbon_Soldout.png (Binary) (added)
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VRTK/Assets/VRRes/VR_Step_Imgs/Store/Sale/ribbon_Soldout.png.meta (added)
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VRTK/Assets/VRRes/VR_Step_Imgs/Store/Sale/ribbon_new.png (Binary) (added)
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VRTK/Assets/VRRes/VR_Step_Imgs/Store/Sale/ribbon_new.png.meta (added)
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VRTK/Assets/XR/Loaders/SimulationLoader.asset.meta (copied from VRTK/Assets/VRRes/Shader/New Material.mat.meta)
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VRTK/Assets/XR/Settings/XRSimulationSettings.asset.meta (copied from VRTK/Assets/VRRes/Shader/New Material.mat.meta)
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VRTK/Assets/XR/UserSimulationSettings/Resources.meta (added)
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VRTK/Assets/XR/UserSimulationSettings/Resources/XRSimulationPreferences.asset (added)
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VRTK/Assets/XR/UserSimulationSettings/Resources/XRSimulationPreferences.asset.meta (copied from VRTK/Assets/VRRes/Shader/New Material.mat.meta)
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VRTK/Assets/XR/UserSimulationSettings/SimulationEnvironmentAssetsManager.asset (added)
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VRTK/Assets/XR/UserSimulationSettings/SimulationEnvironmentAssetsManager.asset.meta (copied from VRTK/Assets/VRRes/Shader/New Material.mat.meta)
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VRTK/Assets/YetAnotherProgressBar/Materials/LitGreen.mat
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VRTK/Bundle/vrui/vrui_kpop.manifest
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